![]() The Xbox Series X version was played for review purposes. The others will be situated higher-up, which is why interested individuals should. Some of them can be found low to the ground, meaning that smashing through them should be as simple as can be. Or just stick with Monster Truck Championship.ĭisclaimer: I was provided with a copy of Monster Jam Steel Titans 2 in exchange for a fair and honest review. Grab the Collectibles (Monster Jam Steel Titans 2 Cheats and Tips) Collectibles can help out with high scores as well as the unlocking of new vehicles. Leveling up individual trucks feels pointless each area is uninspired winning most events, apart from those fun, open-world skirmishes, feels inevitable.įor fans or kids, there’s plenty of action here–but if you’re looking for a real challenge, or longevity, cross your fingers for Monster Jam Steel Titans 3. Ultimately, Monster Jam Steel Titans 2 has a lot of great ideas, but in its quest to offer the broadest appeal, it forgets to refine its strengths to deliver a real sense of satisfaction, or even finesse–its litany of typos is testament to that. Nothing can convince me to continue, or presumably do the same thing another three times just to win the World Finals. Maybe it ended after 40 events? 50? No idea. I’m not usually a quitter, but after completing 30 repetitive events–dropping just eight points out of a possible 240 along the way–the series just kept. It’s one of the few times I’ve been so bored by an event that I didn’t even finish it. The Arena Championship Series will push your patience to its absolute limits. Annoyingly, I still had to do two more runs to make the whole thing end. The two-wheel skills mode is especially tedious–I won one by simply holding down the accelerator until I was left on my roof and the combo timer ran out. You often find yourself winning stadium events within the first ten to 30 seconds, but you can’t end your run early, so you’re forced to sit and wait for the timer to run out, especially as there’s no incentive to keep going. Each real-life stadium’s design is limited and doesn’t lend itself to the game’s arcade approach. Not only are they way too easy, but they’re repetitive. ![]() Between its head-to-head races, demolition events, two-wheel trick shows, and straight-up stunt shows, they’re usually over before they’ve really hit their stride. Then there are the stadium events, which really do hammer home how boring the game can get. Pac-Man’s ghosts had more personality 41 years ago. There’s no aggression tactics don’t seem to exist vehicles act like you’re not there you never feel like you’re up against opponents as colorful as their famous trucks. Not only is it incredibly unbalanced when it comes to difficulty–and, occasionally, really stupid–it’s just soulless. However, moments of joy are regularly undone by the game’s odd AI. ![]() Planning is key, and the minimap is critical to success. There’s a lot of risk land the wrong way off a jump and it’s game over. ![]() The real highs of the Monster Jam Steel Titans 2–and something you’ll wish there was more of–come from its two-point races from one side of a map to another, where you’re forced to navigate terrain from entirely new angles, getting the most out of its relatively uninspired maps. Sadly, vehicle damage is only cosmetic, which is a massive shame, as it’s crying out for that extra level of in-race strategy. Races can be tight and competitive, once you find your level–so long as it isn’t easy mode, which is an absolute cakewalk. Monster Jam Steel Titans 2’s true strengths lie in its open-world races, whether it’s a waypoint scramble or a fixed circuit, especially the ones that see you driving in the opposite direction to half the field, or where you navigate figure-of-eight crossovers. All other trademarks, logos, and copyrights are property of their respective owners.In terms of licensing, 'MJST2' gives fans what they want. Unreal, Unreal Technology and the Powered by Unreal Technology logo are trademarks or registered trademarks of Epic Games, Inc. Uses Megascans ®, Copyright © - 2021 Quixel AB. FMOD Sound System, copyright © Firelight Technologies PTY, Ltd., 1994-2021. Copyright © 1997-2021 by RAD Game Tools, Inc. Unreal Engine, Copyright 1998 - 2021, Epic Games, Inc. The Bakugan and Dragonoid Logos are trademarks of Spin Master LTD., used under license. “Gas Monkey™ ,” “Gas Monkey Garage™” and the Gas Monkey Logo are trademarks and service marks owned and licensed by Gas Monkey Holdings LLC. All other trademarks, logos and copyrights are property of their respective owners. THQ, THQ Nordic and Rainbow Studios are trademarks of THQ Nordic AB, Sweden. Published and Distributed by THQ Nordic GmbH respectively THQ Nordic Inc.
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